Review: The Simpsons Arcade for iPhone

Back in December, EA announced they were delivery the arcade classic ‘The Simpsons Arcade’ to the iPhone / iPod Touch platforms.  The announcement had gamers excited as we all hold The Simpsons Arcade very dear to our hearts.  Then it was revealed that the biz wouldn’t be a port of that title, instead it would be sort of a remaking and players would play as Homer, and only as Homer.

With all of these changes to The Simpsons Arcade for the iPhone, did the game live up to the expectations and fun of the master colonnade claim?

The Simpsons Arcade is a position-scrolling rhythm-em-up that has you playing as everyone’s favorite nitwit father, Winslow Homer Simpson.  The game starts off with Winslow Homer attempting to do what he does best: eating a doughnut.  The donut he’s about to eat also happens to hold a USB thrust that contains a sinister secret plan that nearly everyone in the town of Springfield is aware of and will attempt to stopover Winslow Homer at all costs of retrieving the doughnut.  Not the deepest of plots, but it’ll do.  Homer volition rich person to fight across 6 levels to hopefully get a probability to proceeds of bite of that sweetness, sweetness good.

The controls for The Simpsons Arcade are all on-blind.  There’s a stick to relocation Winslow Homer around, and two buttons to shuffle him tone-beginning and jumping.  The controls were responsive and the armed combat moves were fun to perform, although a game like this lacks any variety of in-profoundness jazz band system.  As you advancement through each stage, Homer will be able to pick up various items that he can manipulation as weapons, food that will restore his wellness, and he’ll also come across items that will allow his family to come in to lend a portion helping hand.  The trio family members rich person their own unique way of portion Winslow Homer through his adventure: Baronet jumps on Homer’s shoulders and attacks enemies with his sling, Lisa performs a devastating jumping rophy tone-beginning that personal effects everyone on-blind, and Marge / Maggie allow Winslow Homer to perform a dual aerogenerator tone-beginning that can be guided using the iPhone’s accelerometer.

The Simpsons Arcade was graphically satisfying as the stages and characters populating the world all looking like they stepped out of a Simpsons episode.    Each character from the show had the master part actor’s voice, so there weren’t any awkward situations of a character seeming out of place. At any presumption time, there could rich person been 1 to a dozen or so enemies on the blind at once. One thing the biz lacked was a suitable soundtrack.  Each leg has a terribly dated musical instrument digital interface-sounding soundtrack performing in the background that often took me out of the experience.  I understand the biz is an iPhone claim, but for a major publisher like EA Mobile to allow a MIDI soundtrack for one of its games is highly disappointing.

While I’m ranting, another issuing I had was the construction of the levels.  Each stage had 4 levels: 2 side-scrolling levels and 2 knob battles.  I wouldn’t rich person minded if the 2 position-scrolling levels per stage were long, but they could rich person been completed in around 2-3 minutes, which made the boilersuit swordplay meter for The Simpsons Arcade to feel very shortstop.  At the end of a leg, you are treated to a fillip stage, but even those were limited to deuce types of bonus stages: One where you inflate a balloon and the other where you’re guiding Winslow Homer to eat donuts falling from the sky.

What made the original Simpsons Arcade so much fun was the power to select any of the 4 family unit members and the co-op gameplay where up to four people could swordplay at the same meter.  The Simpsons Arcade for the iPhone seems like a watered down version of a watered down feather version of the master game as not only can you not select multiple family unit members, but there’s no co-op gameplay at all.  Given how advanced other games are on the iPhone platform by allowing players to play together either through Bluetooth or WI-FI, it seemed like a no-brainer to offer something like this for The Simpsons Arcade.

FINAL THOUGHT: The Simpsons Arcade isn’t a bad biz, in fact, as a Simpsons fan I rather enjoyed the game as it accurately represented a draw of my favourite characters as wellspring as for its simple and merriment combat.  When you put option this game up against the seed material, that is when things don’t looking so great.  At $4.99, it’s at a price distributor point where its hard to recommend unless you’re a true Simpsons lover, otherwise, you North Korean won’t be missing much if you decide to omission it.

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